DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Published: June 25, 2025

ISBN: 9798289659729

DirectX DirectX 12 HLSL GPU Programming Graphics Pipeline
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About This Book

Discover innovative approaches to the intersection of DirectX and DirectX 12, drawing from years of industry experience.

Key Features

  • Security considerations and mitigation strategies
  • Deep dive into Rendering concepts and applications
  • Expert interviews with industry leaders
  • Comprehensive coverage of best practices and patterns
  • Security considerations and mitigation strategies

Community Reviews

4.8/5 (107 reviews)
5 stars (85%)
4 stars (10%)
3 stars (3%)
2 stars (1%)
1 star (1%)

Discussions About This Book

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Unexpected insights from DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Posted by Hayden Johnson 14 hours ago

What sets DirectX+HLSL/Graphics/Compute All-in-One (Paperback) apart is its focus on practical application. Each chapter includes exercises that challenge you to apply what you've learned, and the companion website provides additional resources. I've already incorporated several techniques into my daily work.

Game Development
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Kennedy Campbell

I appreciate that DirectX+HLSL/Graphics/Compute All-in-One (Paperback) doesn't just focus on code but also on the thought process behind it. That mindset shift has been invaluable.

1 hours ago
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Finley Green

I'm about halfway through DirectX+HLSL/Graphics/Compute All-in-One (Paperback) and it's already changed how I think about debugging. The systematic approach they describe has saved me hours this week alone.

2 hours ago
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Applying concepts from DirectX+HLSL/Graphics/Compute All-in-One (Paperback) in real projects

Posted by Sawyer Lopez 15 hours ago

DirectX+HLSL/Graphics/Compute All-in-One (Paperback) isn't just another technical manual—it's a thoughtful exploration of what it means to be an effective developer in today's landscape. The authors blend technical depth with philosophical insights that have changed how I think about my craft.

Graphics Pipeline
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My review of DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Posted by Drew Evans 2 hours ago

What sets DirectX+HLSL/Graphics/Compute All-in-One (Paperback) apart is its focus on practical application. Each chapter includes exercises that challenge you to apply what you've learned, and the companion website provides additional resources. I've already incorporated several techniques into my daily work.

Rendering
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Unexpected insights from DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Posted by Jesse Lee 15 hours ago

I recommended DirectX+HLSL/Graphics/Compute All-in-One (Paperback) to my entire team after reading it. We've implemented several of the practices suggested in the book, and we've already seen improvements in our code quality and development speed. The practical advice is backed by research and real-world experience.

GPU Programming
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Reagan Collins

I appreciate that DirectX+HLSL/Graphics/Compute All-in-One (Paperback) doesn't just focus on code but also on the thought process behind it. That mindset shift has been invaluable.

4 hours ago
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Spencer Young

I'm about halfway through DirectX+HLSL/Graphics/Compute All-in-One (Paperback) and it's already changed how I think about debugging. The systematic approach they describe has saved me hours this week alone.

2 hours ago
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Why every developer should read DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Posted by Reagan Edwards 22 hours ago

What sets DirectX+HLSL/Graphics/Compute All-in-One (Paperback) apart is its focus on practical application. Each chapter includes exercises that challenge you to apply what you've learned, and the companion website provides additional resources. I've already incorporated several techniques into my daily work.

HLSL
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Frankie Thomas

I'm about halfway through DirectX+HLSL/Graphics/Compute All-in-One (Paperback) and it's already changed how I think about debugging. The systematic approach they describe has saved me hours this week alone.

2 hours ago
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Logan Wilson

The section on optimization in DirectX+HLSL/Graphics/Compute All-in-One (Paperback) is brilliant. I applied their recommendations to our legacy codebase and saw a 40% performance improvement.

3 hours ago
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The most valuable chapter in DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Posted by Tatum Jones 2 hours ago

I recommended DirectX+HLSL/Graphics/Compute All-in-One (Paperback) to my entire team after reading it. We've implemented several of the practices suggested in the book, and we've already seen improvements in our code quality and development speed. The practical advice is backed by research and real-world experience.

Optimization
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DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

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$200.16
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Community Stats
Readers of this book: 848
Active discussions: 79
5-star ratings: 85%
Would recommend: 97%