Published: March 18, 2024
ISBN: 979-8320143545
Written by industry experts, cutting-edge developments in ray-tracing through clear explanations and detailed examples.
Posted by Morgan Davis 13 hours ago
What sets WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) apart is its focus on practical application. Each chapter includes exercises that challenge you to apply what you've learned, and the companion website provides additional resources. I've already incorporated several techniques into my daily work.
Posted by Shiloh Rodriguez 5 hours ago
After reading WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback), I finally understand concepts that had confused me for years. The authors have a gift for breaking down complex topics into digestible pieces without losing the nuance. This is now my go-to recommendation for developers looking to level up their skills.
Posted by Parker Jones 9 hours ago
I've been working with webgpu for over five years, and I still found valuable insights in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback). The chapter on wgsl particularly transformed how I approach my work. The examples are practical and the explanations are clear without being oversimplified.
Posted by Riley Young 7 hours ago
As a senior developer, I'm often skeptical of technical books, but WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) surprised me. The authors don't just explain how things work—they explain why they work that way, which is crucial for truly understanding these concepts. The sections on programming are worth the price alone.
Posted by Oakley Wright 17 hours ago
As a senior developer, I'm often skeptical of technical books, but WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) surprised me. The authors don't just explain how things work—they explain why they work that way, which is crucial for truly understanding these concepts. The sections on programming are worth the price alone.
Posted by Tatum Rodriguez 19 hours ago
After reading WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback), I finally understand concepts that had confused me for years. The authors have a gift for breaking down complex topics into digestible pieces without losing the nuance. This is now my go-to recommendation for developers looking to level up their skills.
The case studies in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) are worth their weight in gold. Seeing these principles applied to real projects makes all the difference.
5 hours ago
I appreciate that WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) doesn't just focus on code but also on the thought process behind it. That mindset shift has been invaluable.
5 hours agoI'm about halfway through WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) and it's already changed how I think about debugging. The systematic approach they describe has saved me hours this week alone.
1 hours ago